I think the whole thing needs seasoning with some percussion, but all in all I dig this Castlevanian take on the brief!
I think the whole thing needs seasoning with some percussion, but all in all I dig this Castlevanian take on the brief!
I think this is a creepy and weird take on the brief. Not a bad thing!
I think you can be a bit more ambitious and experimental with the drums. It's quite a trippy track, but the drums are very standard. I would add as much weird percussion as makes sense, and have it dance around your melodies.
Well done :)
Really smart take on the brief. Can't fault it!
This is wonderful. I like the more song-like elements - I feel they effectively convey what you're going for. I think this is my favourite of the group! Well done :)
Very solid! I think my only gripe is that it feels like the actual race rather than the hangar. It's a very "driving forward" kinda song. I think the little snippet of half time at 2:15 is perfect
I personally like the drums, I think it grooves and I like the triplets. I like how minimal this is and I think it would set up a good vibe in the space hangar of a retro game.
Works for me! Love how complex it gets without ever being to busy - has lots of room to breathe 😁
It's come a long way for sure
This is right up my street!
Thanks! I'm glad you dig it!
What a beautiful performance :)
Rob Glenister - game audio designer at your service! I compose in all styles so you're bound to find something you like. I love hearing new music and working with new people. If you think we would be a good fit, I would love to hear from you!
Male
Game Audio Designer
Southend-on-Sea, UK
Joined on 2/15/19